Blunderbuss Chipmunk

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I wasn't a big fan, but my review of Metal Gear Solid, the 1998 PlayStation game, is up.

It's possible I wasn't attuned to the blend of cinema and videogame, that, having missed this sort of game my whole life meant that I didn't have the patience to sit through so many cutscenes, or to have the game interrupted by calls from base to repeat my mission objectives to me over again, or to state the obvious...

...or it could be that I was grumpy because I had to stop playing GTA4 in order to review a ten year old PS1 game and couldn't get past the bitterness.

NOT REALLY

I'm proud of a few lines, if you'll allow me to quote and/or spare you the joy of reading the review:

Another slight peeve I have is the ‘translated’ feel to a lot of the dialog and character names. [Revolver Ocelot is one] Do you know what an Ocelot is? It’s the jaguar’s cute effeminate cousin. I have difficulty facing off against a bad guy named after something cute enough to make my wife want to take it home.

I will be playing the next two in the series, the PS2 games Metal Gear Solid 2: Sons Of Liberty and Metal Gear Solid 3: Snake Eater with slightly higher expectations, and more patience.

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I played this game, from start to finish, on a machine that had no memory card. So we couldn't save the game. So we had to leave the machine running with the same game over the two weeks I played it. There's a bit, near the end, where they are torturing you, and the guy says if you can't withstand the torture (by hitting some button over and over very quickly), the game would end with NO SAVESIES! I tell you, I've never been more terrified by a game, being told I was about to lose two weeks of my life if I didn't hit a button fast enough. I hit the crap out of that button. You've never seen anything like it. I've never played the sequels (I tried one, it didn't grab me), but I'll never forget that moment in the original. Woah.

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